🚀 AI NPC Games Were Too Hard for Players. So We Fixed It.
We turned our app into a plug-and-play alternative to Ollama — but better.
While building our Minecraft AI agent, we ran into a surprising problem:
Setting up AI NPC games was way too hard for players.
Get this key from here, copy that one there, run Ollama, edit localhost settings... For every 20 downloads, only 1 player made it into the game.
So, we pivoted fast.
💡 Player2: Plug-and-Play AI NPCs
We turned our app into a plug-and-play alternative to Ollama — but better.
Now with Player2, players just:
✅ Open the app
✅ Launch the game
✅ Start talking to AI NPCs.
That’s it.
We don’t just provide the LLM, but also TTS, STT, memory, and character tools, all pre-wired, designed specifically for games.
🎮 Real Games, Real Success
We believe AI NPCs should be in every game, but they need to be part of a bigger gameplay experience, not standalone gimmicks. And it’s indie developers, not AIs, who will shape the future of these games.
We spoke with some of the most successful developers on Player2: DeltaBlade (ChatAI), Gerik (EchoColony), Conczin (MCA Reborn), and TartaricAcid (Touhou LittleMaid) to learn how they’re bringing AI NPCs to life inside their games.
Minecraft Comes Alive Reborn - Conczin
“I’ve developed MCA Reborn, replacing Vanilla’s Villagers with people who have personalities, emotions, and dialogue. Once models got good enough, I started experimenting with real-time chatting, TTS, and memory to make villagers even more alive.”
At first, keeping up with new models, APIs, and function calling updates every month was fun. But soon, the maintenance became tedious.
“Player2 abstracts those chores away. It just works, letting me focus on gameplay instead of API plumbing.”
Touhou LittleMaid - TartaricAcid
This Minecraft mod adds an adorable, helpful maid NPC — designed to tackle loneliness in single-player Minecraft while providing emotional value and fun.
“If the cute maid can chat back in a slightly goofy, naive way, it maxes out the emotional value players get.”
Originally, the plan was to distribute config files so players could manually connect their own LLM and TTS services. But:
“Existing services were expensive, confusing to configure, and aimed at enterprise customers. Player2’s simple design solved this problem.”
Player2 turned a complex setup into a few lines of code, with no noticeable time spent on compatibility in terms of implementation.
One player asked the AI maid, “What mob would you most want to add to Minecraft?” and it replied:
“A cute maid who can help you work and keep you company, of course.”
Moments like this make characters feel alive.
Bannerlord ChatAi - DeltaBlade
“I made a Mount & Blade: Bannerlord mod that lets you talk to NPCs using AI. You can ask questions, get advice, mess around and roleplay, and they even have ai driven actions and can act around what you talk about with them. Before Player2, players had to get their own OpenAI API keys and configure Azure STT themselves. Most people gave up before even trying.”
With Player2:
“No keys, no setup, just download and play. Integration took a few hours, and it saved way more time long-term, especially not having to deal with people asking why their API key wasn’t working.”
🪐 Advice for Developers Building AI NPC Games
Finally, we asked what advice DeltaBlade, Conczin, TartaricAcid, and Gerik have for new developers:
✅ AI NPCs should be easy to set up and free for casual use, yet resistant to abuse. This is hard to balance, so consider offloading to a dedicated provider.
✅ Don’t rely on LLMs alone. Use them as the cherry on top of a solid game with situational logic, memory, and consistent behaviour.
✅ Understand LLM boundaries. They won’t handle complex game logic reliably, and many devs hit roadblocks expecting them to act like advanced agents without guardrails.
✅ Basic knowledge of LLM concepts and HTTP communication is essential if you want to integrate AI into your games smoothly.
I don’t think we could have said any better.
⚡ We’re Just Getting Started
We’ve already helped 13 indie developers with a combined 10M+ downloads unlock players hungry for smarter, AI-powered gameplay.
Developers pay nothing to us, and it only takes a few hours to switch to our APIs.
🔥 The next 10 games that join Player2 will get a $500 top-up when they hit $50 in revenue.
📩 Let’s Make Your Game the Next AI Hit
DM me on LinkedIn, wenzhe@player2.game, or Discord. Let’s bring your characters to life with real conversations, memory, and voice — all in a plug-and-play package that players will find easy to use.
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